package com.ws.game.lesson5.map
{
	import com.ws.game.common.framework.BaseGameObject;
	import com.ws.game.common.utils.PartType;
	
	import flash.display.Sprite;
	
	public class Stone extends BaseGameObject
	{
		public function Stone(aFac:Sprite)
		{
			super();
			this._part = PartType.UNKNOWN;
			this._hitTest =true;
			this.addChild(aFac);
		}
	}
}